LogoBEN CLOWARD - Technical Artist
X-Com 1

X-Com 2

X-Com 3

X-Com 4

X-Com 5

  X-COM: GENESIS - 3D STUDIO MAX ANIMATION

PROJECT:
X-Com Genesis
COMPANY:
Hasbro Interactive
TIMEFRAME:
September 1999 - January 2000
SOFTWARE:
3D Studio MAX, Photoshop, proprietry 3D engine

COMMENTS:

  • For this project I was asked to be the lead character animator. I used Character Studio to set up and animate about 200 motion cycles for the main charcter in all of the various poses. I also directed the animation of the supporting characters.

  • In addition to creating motion cycles, I also modeled the trees and foliage in the environment. Each tree uses less than 40 polygons and only an 128x128 texture map.

  • I also used the animated texture feature of our 3D engine to create animated environmental effects. I made steam rise out of a vent in the street using an animated series of maps with alpha channels. Similar effects included a trash can with fire burning in it, volumetric fog light cones, flashing lights, and a fountain.

    DOWNLOADS:

      320 x 240 (5.3 mb avi file)

      640 x 480 (13.8 mb avi file)

      Animated texture maps in the game engine (1 mb avi file)


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