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DINOTOPIA: THE SUNSTONE ODYSSEY - GAME CONSOLE TITLE
PROJECT:
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Dinotopia: The Sunstone Odyssey
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COMPANY:
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Vicious Cycle Software / TDK Mediactive
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TIMEFRAME:
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January 2002 - June 2003
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SOFTWARE:
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3DS Max, Photoshop, Adobe Premiere, proprietary game editor
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PLATFORM:
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Xbox, Gamecube
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COMMENTS:
I played a relatively small role in the production of Dinotopia since I was working primarily on Robotech at the time.
My main responsibility was the animation of non-enemy NPCs. I created animation sets for town's people, children, friendly dinosaurs, and several mechanical creatures including the final boss mech.
I created several custom animations (synched to dialog) for the in-game cinematics.
I created custom shaders for surfaces the required reflection masks, animated textures, shadow maps, spherical reflection maps, etc.
Toward the end of the project I was in charge of creating and editing the opening movie. I captured footage from the game and created the movies using Adobe Premiere.
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